tag:blogger.com,1999:blog-5633847128505945616.post1620474460588479375..comments2023-05-27T07:47:24.714-07:00Comments on Word Association Game: Hey what about Mecha?Toddhttp://www.blogger.com/profile/04921387967662542436noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-5633847128505945616.post-30216316425451651492013-05-04T20:53:02.335-07:002013-05-04T20:53:02.335-07:00The scene mechanic is supposed to simulate both so...The scene mechanic is supposed to simulate both social and physical events. Mecha and Fiasco abstract the action to success or failure of an entire narrative scene instead of a single action-reaction, but all games do this to a degree - we're playing an escape scene we don't roll for every rung of climbing the ladder, we just roll to see if you reach the top. <br /><br />I'd like to roll instead for the whole escape from the building but not the entire escape scene. I think it would be hard to articulate what that is but I will try to write up an example.<br /> <br />I don't think you should loose the freeform back and forth you are talking about though. In both types of mechanic it should only come to dice when there is a question of an outcome. I think that maybe that's something we lost when we played it before - no one asked "is there a ladder in the room? Is it long enough to reach the roof?" Someone should still be asking that and someone should still establish if it is so.<br /><br />Toddhttps://www.blogger.com/profile/04921387967662542436noreply@blogger.comtag:blogger.com,1999:blog-5633847128505945616.post-32088409318629916312013-05-04T19:09:05.418-07:002013-05-04T19:09:05.418-07:00I have some sort of bizarre mental block when it c...I have some sort of bizarre mental block when it comes to social mechanics like we used in Mecha, or even Fate for that matter. For me it feels like they constrain the bit of the game that I like to be most freeform. I guess it's because rules that emulate physical events make sense to me - we cant actually shoot blasters at each other, of fly a starship though an asteroid tunnel, so we simulate that with rules and dice. But we can simulate a social interaction with actual social interaction and the "rules" are the personalities we roleplay. Mikehttps://www.blogger.com/profile/00517681852703418895noreply@blogger.com