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Combat, it turns out, seems to work just fine. It is dangerous and so the characters are motivated to interrupt it after the first punch gets thrown or avoid to fights altogether and thus the combats seem much more fluid and natural than the big production numbers you find in some systems. The point spend mechanic isn't getting in the way and I don't notice players hording their points. The NPCs certainly don't have a problem, and I've found that having the points lets me control the NPC reactions to a much finer tune - having an NPC be calculating or cautious or desperate is a simple matter of spending accordingly. I don't feel I have to pull punches or make tactical errors like I might in a d20 system -I can just do acting. I can have a NPC throw out a couple points and a roll as a cautious feint, or load up the points if they are out of control or perceive themselves to be in dire situation.
Also, the setting material is much better than it seems. The Ashen Stars setting material is a deliberate homage to a lot of mainstream sci-fi tropes and that might seem a bit goofy when you are reading the material. But it isn't goofy at all in actual play. Players pick up the tropes and benefit from all that associated material without bumping into objects in the mirror or stumbling over canons. I can load up a alley with a press gang of Tavik, and it is easy for the players to feel like they are in a dangerous place without making jokes about Klingons or any of the other baggage that label entails. Same for the technology, everyone gets tethers and NLD mode and osmotic punches right away. It works because we are all thinking about klingons or tricorders and hyposprays, however the name has been filed off and everyone is free to have them act as the campaign requires. It's the sci-fi analogue of the Elf/Dwarf/Halfling thing is so represented in fantasy. The setting therefore feels fresh and new, but still very familiar and there is less time needed to set up things for the payoffs.
I wanted to get into the economic system but I think this post is too long already now.
So this is now a two part review of Ashen Stars.
Obviously I agree on the whole Gumshoe thing. I think it's a simple system that very cleverly generates story. The point horder phenomenon doesn't really become the issue people worry about. In fact, it kind of helps make sure that everyone gets their turn to shine. If player Ned used up all his gun skill points on the encounter with the morphobot, then Fred gets the opportunity to be the action hero and use his points in the next firefight.
ReplyDeleteThe setting is great. Easy to get into and lots of room to move. The only thing I wasn't sure of was the name "LAZERS". I thought it was too 80's cheesy. Now I like it.
Lazers is a great name. Especially Lloyds Lazers - now those guys have it going on...
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